NASA cuts Spirit
It’s all over the news: due to budget problems, NASA puts Spirit into hibernation and cuts back on the activity for Opportunity. Where do I sign the protest list?!
No atos(1) in the iPhone dev kit?
One thing I love about Java development is the ease of finding bugs through stack traces. Unfortunately, it doesn’t seem that Cocoa likes being so verbose about it, it prefers just giving memory addresses to the function. CocoaDev has a nice article about how to add this that’s based on Apple’s documentation, but it requires […]
Exception handling in Cocoa
Being fairly new to Cocoa I enjoyed reading O’Reilly’s MacDevCenter’s article on exception handling with Cocoa.
Getting info on private Cocoa frameworks
class-dump is a great tool for getting information about how private frameworks work that you may want to use. For example, iPhotoAccess.framework gave among other classes the following:
@interface Base64 : NSObject
{
}
+ (id)stringForBase64:(id)fp8;
+ (id)base64ForString:(id)fp8;
@end
iPhone dev continues
My work with the iPhone SDK continues, working on three clients to our backend services at the moment. I’m very much looking forward to blogging about this as it’s cleared at work. But as you probably have noticed from my posts, working locally and synchronizing with the back-end is what I believe most iPhone applications […]
Google Data for Cocoa/iPhone
According to iPhone Atlas, Google has pushed out a new release of its GData Objective-C Client Library that can be used with the iPhone SDK. Yay for Google! Check it out! For my last job I used Google Spreadsheets and Google Documents quite a bit, and it’s great being able to integrate it. Making […]
SQLite for iPhone SDK
After asking on the MacRumors forums I was pointed back to FMDB that I had looked at a couple of days ago. FMDB is a Cocoa wrapper for SQLite3. I had a look at it, and after my initial difficulties, I found that I was trying a way to complicated way to use it for […]
Mono on iPhone
Way cool, a composer/musician/LDAP-developer has made Mono run on iPhone. Jailbreaked, by the look of it, looking forward to seeing it compile with the official iPhone SDK as well and a Mono Touch library.
iPhone SDK questions and comments
So, two days of implementing ideas, trying stuff out, reading discussions, documentation and watching videos have passed since the iPhone SDK was launched. My dayjob has become developing for the platform, which is great. It’s a fun platform to work with and developing for it is quick. I’m really looking forward to Apple delivering those […]
iPod Touch development
After yesterdays iPhone SDK release, my boss agreed that we should spend some time making a client for our apps with it and got me an iPod touch to work with. Good stuff. The SDK and tutorials seem very good. Strange thing that many of the samples don’t run in the Aspen Simulator. Especially […]